Programs
Educational Technology provides comprehensive programs taking teachers from a technology enriched to personalized learning environments that focuses on student achievement and engagement.
- Hour of Code / Computer Science
- Community Resources
- STEM Curricular Connections
- Professional Development
- STEM Checkout
- eSports
- A+ Teacher Program
- LMS/LMT
- Drone League
Hour of Code / Computer Science
Computer Science and Computational Thinking is an important skill for student success n future college and career opportunities. The information below provides resources for the computer science resources and hour code that are being used within the district.
Computer Science Education Week is an annual program dedicated to inspiring K-12 students to take interest in computer science as it becomes increasingly important to society and future careers. During Computer Science week, OrangeUSD annually supports our students through the Hour of Code. Journey with us below for some fun and engaging activities to implement in your classroom.
Computer Science
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When you teach code, you’re not only teaching the language of technology. You’re teaching new ways to think and bring ideas to life. And Apple has programs to help you teach coding, whether you’re just starting or ready to get your students certified in Swift. |
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Your students can use Scratch to code their own interactive stories, animations, and games. In the process, they learn to think creatively, reason systematically, and work collaboratively — essential skills for everyone in today’s society. Educators are integrating Scratch across many different subject areas and age groups. |
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It is even more important to provide meaningful learning experiences that help build resilience. For 40 years, LEGO® Education solutions have been purposefully designed to increase student engagement and confidence for all learners. Teachers will find guidance for teaching online, tips for continuing collaboration, and inspiration for teaching in a hands-on way whether in person, online, or a mix of both. Parents can also leverage at-home learning resources and lessons to continue STEAM learning from anywhere. |
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C-STEM develops computing technology, curriculum, and pedagogical strategies, and provides professional development and support for STEM teachers, even those without any prior coding and robotics experience, to integrate hands-on computing and robotics into their classroom teaching. The rigorous C-STEM Math-ICT Curriculum provides K-12 students with up to 13 years of integrated learning of math and computer science. |
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California teachers designed UCCI's innovative courses, which integrate A-G academic work with Career Technical Education (CTE), to help students prepare for college while they explore potential career paths. UCCI courses meet A-G course requirements for freshman admission to UC and CSU campuses, making them valuable components of schools' CTE and/or Linked Learning pathways. |
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Esports is undeniably popular as a digital platform for interaction and entertainment. In an effort to capitalize on interest-based learning, we wanted to capture students where they are with esports. We sought explicit connections with esports and content standards (Next Generation Science Standards, English—Language Arts, International Society for Technology in Education, and Social Emotional Learning) and wrote a series of integrated courses for grades 9-12 that would replace traditional high school English. This matters because it could literally change the game in how we integrate STEM education with workforce sectors and industries in order to attract more students. Courses -University of California approved for “b” designation |
Hour of Code
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Students can try 5 of the Harry Potter challenges, and make magic using your mouse! Get ready to levitate a feather, summon Bertie Botts Every-Flavour Beans, and even fly the Ford Anglia! |
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Brand new activities in partnership with code.org for you to learn and implement for free into your classroom. Bring coding to life with physical application with Dash & Dot robots! |
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Bring new activities at code.org for plenty of engaging learning! Fun activities in partnership with Minecraft, Google, Kodable, Scratch, CodeSpark, the Grinch and plenty more! |
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Have Sphero or been wanting to try out Sphero in your classroom? Try out an Introduction to Block coding using Sphero! |
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Don't have access to robots or devices? Looking to just get started without technology first? Try one of the many "unplugged" coding activities to still join in the learning! |
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Use your iPads and have students jump into Swift, today's fastest growing coding language. Free teacher resources and activities are only clicks away. |
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Use Scratch online with almost any device to allow students to code, animate, storytell and lots more! New creative coding activities to provide kids with opportunities to create imaginative projects based on their interests |
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Try out Google's CS First and the new "An Unusual Discovery" activities, perfect for your Hour of Code! Tutorials, learning materials and demos all available. |
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Have LEGO sets from LEGO Education? (WeDo 2.0, Spike Prime, Coding Express, etc.) Find a great way to implement Coding for the Hour of Code! |
Community Resources
SCREEN TIME
In today's society of devices everywhere, it is common to question appropriate uses and times that are best for our students. See below for some important research and articles pertaining to Screen Time.
- American Academy of Pediatrics Technical Report titled: Children and Adolescents and Digital Media
- Common Sense online article titled: How Much Screen Time Is OK For My Kids?
- CBS 60 Minutes online article titled: Groundbreaking Study Examines the Effects of Screen Time on Kids
- Common Sense online article titled: How Much Screen Time Is OK For My Kids?
- BBC article online article titled: Worry Less About Children's Screen Use, Parents Told
- Forbes online article titled: The American Academy of Pediatrics just changed their guidelines on kids and screen time
- Forbes online article titled: Parents don't need to worry about "screen time" anymore
- NPR online article titled: Forget Screen Time Rules - Lean In To Parenting Your Wired Child, Author Says
STEM Curricular Connections
Professional Development
Educational Technology eTrainings are scheduled at regular intervals and designed to keep teachers moving forward with technology integration in their classrooms as well as creating personalized learning opportunities for students. Expected learning outcomes are detailed in the Course Catalog below for teachers to choose courses based on personal needs.
Calendar
STEM Checkout
CHECKOUT
The iPilot Checkout Program provides teachers the opportunity to receive a variety of instructional technology tools for their classroom use in exchange for providing feedback pertaining to the potential instructional enhancements by using each tool.
OVERVIEW |
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Device Reservations: 714.628.4110 Email to Reserve |
EVALUATION
The iPilot Evaluation Program provides teachers the opportunity to receive a variety of technology tools for their classroom use in exchange for providing feedback pertaining to the potential instructional enhancements by using each tool.
OVERVIEW | |
March Application (Opens March 1st) |
eSports
A+ Teacher Program
The district has purchased 1:1 iPad devices for all of your students. This may be the first time creating a 1:1 environment or you may be looking for something new and engaging to do with versatile device. The A+ Teacher program is designed to provide you time and support wherever you are in implementing devices with your students.
FLYER
Taking part in this program provides you the following:
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5 Paid Collaborative Meetings with Colleagues
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Your Personalized Instructional Goals
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An Apple TV
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Tablet Document Stand
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Apple Teacher Certification Preparation
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Instructional iPad with Keyboard
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Apple Pencil
Deadline to Register is October 8
Use this form to Sign Up – http://bit.ly/3fFqnIA