DREAM (Digital Reality in Entertainment, Arts,
and Media)
Grades 9-12
The Digital Reality in Entertainment, Arts, and Media
(DREAM) program provides a curriculum emphasizing the
blending of art and computer technology. This program is
designed for the serious student who wants to pursue a
career in the animation, film, computer or the computer
gaming industries. In addition to the required college
preparatory course of study, participating students will be
expected to complete additional specialized courses. Some
students may need to complete seven classes, rather than
six. There are five strands in which students may choose to
participate: Animation, Digital/Graphic Art, CIS,
Video/Computer Game Design, and Video Production. For more
information, see the
DREAM Brochure
or
DREAM Application.
Advantages
As a member of the DREAM Program, you are expected to commit
to a sequence of courses designed to build the skills and
knowledge you will need to pursue a career in your chosen
field. Much of what you do will be the same as other
students at Canyon. However, since you have committed to the
Program, you will have the option to take 7 rather than 6
classes. For some students, this is important so they can
participate in other programs offered at Canyon. Further,
your progress will be monitored closely and your schedule
will be reviewed carefully. If a course in your strand is
impacted, you will get priority placement above others.
Field trips and other activities will be available only to
students within the DREAM Program. Also, contact with
industry representatives will be likely. There are various
competitions in which the work of DREAM students will be
entered and showcased. If you have a desire to pursue a
career in one of the DREAM Program strands, you should
seriously consider applying.
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Animation
Professional animators tell us that if you want to be
successful in this industry, you will need to have both
drawing and story-telling skills, along with technical
skills to use the sophisticated software for computer
generated animation. Our program is designed to provide you
with a foundation in drawing, along with training in
creating computer generated 2D and 3D animations. In the
animation courses, you will draw animation sequences and
digitize them (pencil test), do stop motion, claymation and
work with 2D and 3D animation software. The course sequence
for this pathway is Story-telling Through Graphic Novels,
Animation I, Animation II, and Animation III.
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Digital
Art/Graphic Design
Digital art is a major component of everyday life in our
society. Graphic and design artists create the advertising
we see, the packaging for our products, and numerous other
commercial items, like company logos. If you would like to
be part of this field, you will need to develop your
artistic and technical skills. A strong art/design
background along with drawing skills and the ability to
digitize and electronically manipulate the images you create
are critical to success in this area. This pathway consists
of Art I, Digital Art, Digital Design I (Art of Graphic
Design I) and Digital Design II (Art of Graphic Design II).
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Video
Game
Computer game design requires individuals with different
skill sets, working together to produce a game. Animators,
programmers, and experts in story development work together
to design and create the computer games we use. Students in
this strand will focus on the programming area, developing
games by working within a virtual enterprise. The best games
will be entered into an international gaming competition.
The course sequence for this pathway is Computer Concepts
and Applications, Fundamentals of Programming, Video Game
Design I, and Video Game Design II.
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Video
Production
Video production prepares students to work in the film
industry. Students will gain skills in story development,
filming techniques, and video editing. Some projects will be
broadcast on our internal cable system, while others may be
broadcast on our local public access cable channel. Our
advanced students put together the daily bulletin which is
broadcast internally to each classroom. Some of these same
students are involved in creating video programs aired on
our local cable channel. The course sequence for this
pathway is Video Production I, Video Production II, Advanced
Video Production, and Video Yearbook.
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Contact
Robert Graupensperger
Library Media Specialist/DREAM Program Coordinator
714-628-5330
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