DREAM (Digital Reality in Entertainment, Arts, and Media)

Grades 9-12
The Digital Reality in Entertainment, Arts, and Media (DREAM) program provides a curriculum emphasizing the blending of art and computer technology. This program is designed for the serious student who wants to pursue a career in the animation, film, computer or the computer gaming industries. In addition to the required college preparatory course of study, participating students will be expected to complete additional specialized courses. Some students may need to complete seven classes, rather than six. There are five strands in which students may choose to participate: Animation, Digital/Graphic Art, CIS, Video/Computer Game Design, and Video Production. For more information, see the
DREAM Brochure or DREAM Application.
 

Advantages Animation Digital Art/
Graphic Design
Video Game Video Production Contact

 

Advantages
As a member of the DREAM Program, you are expected to commit to a sequence of courses designed to build the skills and knowledge you will need to pursue a career in your chosen field. Much of what you do will be the same as other students at Canyon. However, since you have committed to the Program, you will have the option to take 7 rather than 6 classes. For some students, this is important so they can participate in other programs offered at Canyon. Further, your progress will be monitored closely and your schedule will be reviewed carefully. If a course in your strand is impacted, you will get priority placement above others. Field trips and other activities will be available only to students within the DREAM Program. Also, contact with industry representatives will be likely. There are various competitions in which the work of DREAM students will be entered and showcased. If you have a desire to pursue a career in one of the DREAM Program strands, you should seriously consider applying.
return to top

Animation
Professional animators tell us that if you want to be successful in this industry, you will need to have both drawing and story-telling skills, along with technical skills to use the sophisticated software for computer generated animation. Our program is designed to provide you with a foundation in drawing, along with training in creating computer generated 2D and 3D animations. In the animation courses, you will draw animation sequences and digitize them (pencil test), do stop motion, claymation and work with 2D and 3D animation software. The course sequence for this pathway is Story-telling Through Graphic Novels, Animation I, Animation II, and Animation III.
return to top

Digital Art/Graphic Design
Digital art is a major component of everyday life in our society. Graphic and design artists create the advertising we see, the packaging for our products, and numerous other commercial items, like company logos. If you would like to be part of this field, you will need to develop your artistic and technical skills. A strong art/design background along with drawing skills and the ability to digitize and electronically manipulate the images you create are critical to success in this area. This pathway consists of Art I, Digital Art, Digital Design I (Art of Graphic Design I) and Digital Design II (Art of Graphic Design II).
return to top

Video Game
Computer game design requires individuals with different skill sets, working together to produce a game. Animators, programmers, and experts in story development work together to design and create the computer games we use. Students in this strand will focus on the programming area, developing games by working within a virtual enterprise. The best games will be entered into an international gaming competition. The course sequence for this pathway is Computer Concepts and Applications, Fundamentals of Programming, Video Game Design I, and Video Game Design II.
return to top

Video Production
Video production prepares students to work in the film industry. Students will gain skills in story development, filming techniques, and video editing. Some projects will be broadcast on our internal cable system, while others may be broadcast on our local public access cable channel. Our advanced students put together the daily bulletin which is broadcast internally to each classroom. Some of these same students are involved in creating video programs aired on our local cable channel. The course sequence for this pathway is Video Production I, Video Production II, Advanced Video Production, and Video Yearbook.
return to top

Contact
Robert Graupensperger
Library Media Specialist/DREAM Program Coordinator
714-628-5330

return to top